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  • ? aku no hana 36

Characters

  • ? kasuga takao 8
  • ? nakamura sawa 25

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  • ? 1boy 1.6M
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  • ? black eyes 259k
  • ? black hair 1.7M
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  • ? drawing (object) 6.2k
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  • ? open mouth 2.7M
  • ? pants 498k
  • ? plaid clothes 149k
  • ? plaid skirt 102k
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  • ? skirt 1.7M
  • ? teeth 569k
  • ? undressing 60k

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  • ? animated 95k
  • ? ↳ animated gif 22k
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  • ? rotoscoping 69

Information

  • ID: 1400406
  • Uploader: windmaker190 »
  • Date: about 12 years ago
  • Approver: Not One Of Us »
  • Size: 2.97 MB .gif (320x180) »
  • Source: minus.com/i/Tg7kPP0F89s9 »
  • Rating: Questionable
  • Score: 4
  • Favorites: 17
  • Status: Deleted

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This post was deleted for the following reason:

Unapproved in three days after returning to moderation queue (over 4 years ago)
nakamura sawa and kasuga takao (aku no hana)
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    waffle iron21
    about 12 years ago
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    The rotoscoping.... it scares me.

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    fixit
    about 12 years ago
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    sir_burpalot21 said:
    The rotoscoping.... it scares me.

    I thought it was CG for a good 10 minutes. I was even more horrified when I saw it was rotoscoped.

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    user 170235
    about 12 years ago
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    Never liked rotoscoping. Sure, it looks smooth, but it's also a sure ticket right into the Uncanny Valley. Simply put, it looks creepy.

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    Blindga
    about 12 years ago
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    What the heck did he do to get a girl to do that to him?

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    Type-kun
    about 12 years ago
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    I believe the purpose of rotoscoping is capturing the smooth, "proper" movements and body proportions. Creepy faces/expressions, non-detailed hair and overall QUALITY could have been avoided (with more budget, I assume).

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    waffle iron21
    about 12 years ago
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    Yeah, rotoscoping itself isn't the problem. Disney has utilized it to create extremely fluid animations in their films. Also, Sakamichi no Apollon (Kids on the Slope) wouldn't have been able to achieve it's fluid instrument playing without it.

    The problem is when it's used without proper stylization or detail. The character's faces lack emotion and while their movements are fluid, their clothing (when it's on) lacks the detail to convey that motion. To top it off, this awkwardly contrasts with the well detailed and static surroundings.

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    fixit
    about 12 years ago
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    Ashen said:
    I don't see why everyone's harping on the rotoscoping. I think it's an interesting, certainly bold, choice for the animation and if nothing else anime is sorely lacking in much that's genuinely, undeniably 'new' and against-the-grain as of late. Too much fear of not returning on financial investment, too little control given to creativity and too much given to executive meddling.

    I may not enjoy The Flower of Evil's plot, but I applaud the anime's team for taking a risk.

    Well it doesn't help that Japanese actor are notoriously bad, and often over-act. The other issue is that we as people don't interpret the actions we make in the same way that we actually make them. When it's real actors it's one thing, but when the figure in front of your is an animated character, the motions from rotoscoping to too fluid, too real, and they don't fit in with the animated world.

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    Blindga
    about 12 years ago
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    fixit said:
    Well it doesn't help that Japanese actor are notoriously bad, and often over-act.

    Notorious? Well, I guess I wouldn't be the one to know, and I suppose I might agree with the over acting thing, but when I think of Japan their 'horrible acting' is not something that comes to mind.

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    YagamiAzumi
    about 12 years ago
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    I agree, great videogames and movies are made with rotoscope method.
    But i hate how Zexcs studio applied it on The Flowers of Evil.

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    tanasinntanasinn
    about 12 years ago
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    Taaaaaaake oooooooon meeeeeee~

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    tunoddenrub
    almost 12 years ago
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    Video games aren't made with 'rotoscoping', per se - it's generally motion capture instead. Amounts to the same thing, but the technique is different.

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    Ashen
    over 11 years ago
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    fixit said:

    Well it doesn't help that Japanese actor are notoriously bad, and often over-act. The other issue is that we as people don't interpret the actions we make in the same way that we actually make them. When it's real actors it's one thing, but when the figure in front of your is an animated character, the motions from rotoscoping to too fluid, too real, and they don't fit in with the animated world.

    Fair enough.

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    Agemmata
    about 10 years ago
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    sir_burpalot21 said:

    The rotoscoping.... it scares me.

    Wait...so they actually had real people act this out?

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