While intimidating with a dash of threatening at it.
... speaking of Kitakami though, since Warships kicks off OBT, I believe many a fan of hers will weep to know that she has been replaced by Atago with Takao's paint. can't handle the torpedo hail, I guess.
Surprised they removed her, but is it a permanent removal or temporary? She was a premium ship, so I wouldn't imagine the removal would be permanent.
Hadn't really paid attention to recent updates and last I encountered a Kitakami (due to stopping playing) was before the HE/AP mechanic changes during CBT, but did the changes improve her effectiveness? Particularly given the smokescreen that destroyers got. She was before a huge walking bomb, and didn't take much to blow her out of the water.
Surprised they removed her, but is it a permanent removal or temporary? She was a premium ship, so I wouldn't imagine the removal would be permanent.
Hadn't really paid attention to recent updates and last I encountered a Kitakami (due to stopping playing) was before the HE/AP mechanic changes during CBT, but did the changes improve her effectiveness? Particularly given the smokescreen that destroyers got. She was before a huge walking bomb, and didn't take much to blow her out of the water.
Even with the smoke screen she was pretty much a bad joke. She could lay a smoke screen and then everyone would know where the torpedo's were coming from but at least she wasn't instant killed when spotted anymore. She could Create a death zone on the water every 90 seconds at best and be useless the rest of the time much like some destroyers only with a bigger death zone and a higher likelihood of getting spotted. Her biggest issue is simply that her anti airs sucks at the tier she's on and her reliance on torpedo's makes her rather gimped thanks to planes spotting those torpedo's.
Even with the smoke screen she was pretty much a bad joke. She could lay a smoke screen and then everyone would know where the torpedo's were coming from but at least she wasn't instant killed when spotted anymore. She could Create a death zone on the water every 90 seconds at best and be useless the rest of the time much like some destroyers only with a bigger death zone and a higher likelihood of getting spotted. Her biggest issue is simply that her anti airs sucks at the tier she's on and her reliance on torpedo's makes her rather gimped thanks to planes spotting those torpedo's.
I think it reflects also in her KanColle stats (I remember she's bad against AA but strangely effective vs surface ships when she's remodled into her kai ni which is the torpedo cruiser config) though. an entire broadside of torpedoes could potentially kill virtually any surface ship including Hotel-chan which doesn't get punctured by torpedoes easily other by unloading both starboard and port torpedo tubes. New changes happened though:
Kuma has a catapult in her elite hull which some wanted
Fuso's range was nerfed to 14.5 km from 18-19 km and her stock hull is her original 1916 dread config (such misfortune, big sister)
Kongo at stock is her 1914 battlecruiser configuration and he's a bit more solid now
Akagi's original configuration Amagi starts with her 1921 battlecruiser blueprint
Nagato starts with her 1921 dread config and I will say this during public test: she is now more harder to kill. kinda fits since if we throw it to KanColle she acts like she knows she's really solid (to anyone that has her in KC, is she solid for a battleship too?)
Senjo is now tougher due to armor buff
To this effect though, Atago is currently the most dangerous prem ship (at the moment they removed her and Atlanta since OBT just launched and they don't want the shoop to be flooded with Atago purchases) in Japan's arsenal in the game because she can score citadel hits like it was nothing. Mogami once could do that at tier VII but Myoko at that tier unloads faster than her.
speaking of which, if you played a crapton of games at CBT, you SHOULD be getting a tier IV Arkansas Beta USN dreadnought with SIX upgrade slots and two commanders with upgrade points that depended on how much crapton of battles you had.
Even with the smoke screen she was pretty much a bad joke. She could lay a smoke screen and then everyone would know where the torpedo's were coming from but at least she wasn't instant killed when spotted anymore. She could Create a death zone on the water every 90 seconds at best and be useless the rest of the time much like some destroyers only with a bigger death zone and a higher likelihood of getting spotted. Her biggest issue is simply that her anti airs sucks at the tier she's on and her reliance on torpedo's makes her rather gimped thanks to planes spotting those torpedo's.
Not surprising, from what I had seen, but I imagine the ship will be brought back. The premium ships seem to follow what I heard someone else describe as that they're "different" or "unique" but not necessarily better than the others. If anything, seemed enough of those ships had people saying they were inferior.
As for the Kitakami, I never had a strong opinion on the ship from what I saw, as personally torpedo usage isn't my cup of tea. Meant that I never really got the appeal or the mentality that would lead to using a ship that depends heavily on torpedoes for the heavy hits. If anything I rather dread ending up with missions that requires getting torpedo hits, as I just rarely ever able to satisfy the objectives. Probably due to my lack of using them enough, but I just can't hit with them. More often than not I'd be surprised when I'd succeed in making a torpedo hit.
ezekill said:
speaking of which, if you played a crapton of games at CBT, you SHOULD be getting a tier IV Arkansas Beta USN dreadnought with SIX upgrade slots and two commanders with upgrade points that depended on how much crapton of battles you had.
Checked the requirements to earn that when it was announced. Luckily had met them to get the ship. Although I'm reluctant to use it, at least right now, since the limited time I get on to play I'd rather spend it on ships that would lead to progression down the tech tree.
It looked to me to be potentially fun to use, since I didn't have a bad time using ships under the US battleship line. The slow speeds though was always a headache. Kind of meant you need to put some thought on where you try to go, least you end up too far away from anything or where you might make a difference.
Not surprising, from what I had seen, but I imagine the ship will be brought back. The premium ships seem to follow what I heard someone else describe as that they're "different" or "unique" but not necessarily better than the others. If anything, seemed enough of those ships had people saying they were inferior.
As for the Kitakami, I never had a strong opinion on the ship from what I saw, as personally torpedo usage isn't my cup of tea. Meant that I never really got the appeal or the mentality that would lead to using a ship that depends heavily on torpedoes for the heavy hits. If anything I rather dread ending up with missions that requires getting torpedo hits, as I just rarely ever able to satisfy the objectives. Probably due to my lack of using them enough, but I just can't hit with them. More often than not I'd be surprised when I'd succeed in making a torpedo hit.
Everyone I knew hated Kita because they ate a T8 cruiser slot and never ever contributed enough to justify that, barely even lying I think I've seen as many teamkills by Kita as I have enemy ships actually sunk. The smoke screen didn't help much because it still had the cruiser visibility stats which meant you could spot it through smoke at much further distances and it was still made of cardboard and was a floating bomb that had to get within 10km to do anything. It ALWAYS ended up focused down within like 30 seconds of being spotted, it was rare I saw one even live long enough to fire a second set of torps.
Everyone I knew hated Kita because they ate a T8 cruiser slot and never ever contributed enough to justify that, barely even lying I think I've seen as many teamkills by Kita as I have enemy ships actually sunk. The smoke screen didn't help much because it still had the cruiser visibility stats which meant you could spot it through smoke at much further distances and it was still made of cardboard and was a floating bomb that had to get within 10km to do anything. It ALWAYS ended up focused down within like 30 seconds of being spotted, it was rare I saw one even live long enough to fire a second set of torps.
I know the ship has massive failings, but I hope you're not implying that bad playing is a design fault of the ship. Friendly fire is never the fault of the ship, but that of the player. The video is also imo more a failing of the player than the failing of the ship. The player clearly isn't recognizing the limitations of their vessel and is going at point, which tends to make everyone target you to begin with. Furthermore he knows he's engaging opponents, but he makes no attempts to maneuver the ship to not make it an easy target. Instead of goes on straight, and performs as well as a target at a shooting gallery.
As for the ship's tier and the visibility issues, those sound to me like failings on the part of the developer. The tiering issue can be forgiven at not understanding how comparable it would be to other ships in battles at that tier, but they should have had plenty of time to have gathered data to recognize its failings and adjust it accordingly. Instead they made changes to other ships, such as moving Mogami to tier 8 and moving Myoko to tier 7 to balance them. As for visibility, I bet they're probably assuming some sort of day time value for it, but the ship was intended for night time hit and runs, and so if they wanted to ship to perform properly then they should have given it better concealment.
I know the ship has massive failings, but I hope you're not implying that bad playing is a design fault of the ship.
The "play style" it forces is a terrible one, using the ship at all forces one to adopt a playstyle that will end in horrible flaming death 95% of the time, if you do not adopt this style you will sit at the back and map spam torpedoes, fail to hit anything, and contribute nothing to the team. There is no middle ground, if the ship is played aggressively enough to have some chance of landing enough torpedo hits to be useful it will die a horrible flaming death pretty much every game, if it hides at the back and just fans from long range it will never contribute nearly enough to not be a parasite to the entire team, that's assuming those barely aimmed walls don't end up teamkilling allied ships that areinvariably closer ( a common occurrence) in which cause it's literally worse then useless.
Friendly fire is never the fault of the ship, but that of the player.
The Kita is uniquely prone to it, it fires so many torpedoes that many WILL miss and keep going and if your spamming them out at ten kilometers you need to border on precognitive to totally avoid the chance that someone will blunder into them in the minute plus time they'll be running. DD avoid this largely by their ability to get close enough actually aim a target and by virtue of the fact their stealth means they're pretty much always at the front the rest of the team. Even if team kills are avoided I've seen SO many DD and even other cruisers forced into less then optimal evasive maneuvers to avoid friendly torp walls.
The video is also imo more a failing of the player than the failing of the ship. The player clearly isn't recognizing the limitations of their vessel and is going at point, which tends to make everyone target you to begin with. Furthermore he knows he's engaging opponents,
No it perfectly shows why the ship is awful, his maximum range is 10km he MUST approach within that range to have any chance of hitting crap, really he must get considerably closer then even that, about 5km is really where torps start becoming unavoidable. I made my salvo at about 10.5km slightly outside his maximum range, if he hadn't already just had about 12k HP smacked off by a Myoko (further showing how fragile the thing is) those four cit hits still probably would've wiped 90% of his HP instantly and my next salvo would've ended him.
He had no other option, he had to get that close to even be in range to fire torpedoes, both of us outranged him with guns by about 40 to 50% and he's a cruiser sized target with no armor whatsoever. It didn't matter WHAT he did he was doomed, unless of course he saw enemy cruisers and ran the fuck away, but then he's useless isn't he? Which is my point, Kita is a tier 8 cruiser... that Tier 7 and 8 cruisers (hell T6 cruisers too!) destroy effortlessly at just about zero risk to themselves. It's a horrible parasite.
but he makes no attempts to maneuver the ship to not make it an easy target. Instead of goes on straight, and performs as well as a target at a shooting gallery.
He can't maneuver radically because he's trying to unmask and deploy is torpedoes each of which has fairly limited broadside arcs requiring you to basically present your full profile to engage. It doesn't matter in any case a cruiser sized target is dead easy to hit at 10km really only scatter is a factor and cruiser guns get good groupings. The Kita is not nearly agile or small enough for evasive maneuvers to give any particularly great increase in survivability against rapid firing cruiser guns at the ranges it must approach to to engage at all.
As for the ship's tier and the visibility issues, those sound to me like failings on the part of the developer. The tiering issue can be forgiven at not understanding how comparable it would be to other ships in battles at that tier,
It would have to be like T5 before it would be useful, even Aoba and Cleveland destroy it utterly, as do both T7s never mind the T8. It's entire MO is unworkable a cruiser sized ship with zero armor and large citadel simply lacks the survivability needed to close to effective torpedo range. Really this is just demonstrating what even proved to be the case in reality that as a concept the torpedo cruiser was a terrible vessel, a solution looking for a problem that never would accomplished dick.
but they should have had plenty of time to have gathered data to recognize its failings and adjust it accordingly.
No adjustment can save it, it's play style is fundamentally suicidal or ineffectual. They might as well just give it some kaiten, it's already a kamikaze.
Instead they made changes to other ships, such as moving Mogami to tier 8 and moving Myoko to tier 7 to balance them. As for visibility, I bet they're probably assuming some sort of day time value for it, but the ship was intended for night time hit and runs
No it wasn't it was supposed to just spam a zillion torpedoes at super long range and hope to hell some of them hit something, experience during the war shows that they wouldn't have and it would've just been a waste of torpedoes. The ship itself was slow, nearly unprotected, and cruiser sized meaning if it actually attempted to close range it would be torn to shreds, even DD guns would easily riddle it given the near total lack of armor and it wasn't all that speedy once weighed down with torpedoes so it's ability to penetrate a screen was basically nil.
It was a concept that even real Japanese officers spoke out against and called stupid during the war. Kancolle ludicrously inflated the CLT's value, but WoWS just as brutally shows why it was such a terrible idea in reality.
and so if they wanted to ship to perform properly then they should have given it better concealment.
The romulan cloaks on DD are silly enough no one would stand for a full sized cruiser having a 6 to 7km stealth range, even less so since there is no way in hell the default Kuma would get the same buff.
Kuma now I feel has a higher camo value than the previous iteration if we talk about concealment.
As for Kitakami in-game, her torpedoes are slow and had she been packing Long Lances like Kagero and Shimakaze, we would have a large problem with torpedoes dealing severe damage to anything caught in the fan, be it friend or foe. if in real life though, I don't think they would just send both Kitakami and Ooi in the night, unload all of their tubes they have and get the hell out of dodge to reload, rinse and repeat until otherwise.
its effectiveness I can hypothesize is when it can work with other cruisers or its going to be part of a 'torpedo division' which centers around it and two more destroyers. As she was a very wonky torpedo cruiser, she had the potency to boot as she was the only one that could kill the Supreme Flagship and theoretically her US counterpart the Montana outright when she got close enough to unload all her tubes without facing the secondaries.
Oh, you!*hugs*What a thing to do... telling me to act all friendly while thrusting oxygen torpedoes at me...It can't be... deep love springing from great hatred?!
A flipped version of the normal love>hate idiom.I've been abandoned?!But why? Ooichi is always hurling abuse, calling him Shitty Admiral and stuff...Oh, what are you saying? Of course you're my number one!Ooicchi and the Admiral sure have been getting along recently...Nooo, Ooichi! You said I was number one, right!Hahaha...ha.Don't you be getting all close with the Admiral or anything!Downright dirty...