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guro
scat
furry -rating:g

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  • ? frame arms girl 798
  • ? nyantype 1.5k

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  • ? stylet 135

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Information

  • ID: 2677899
  • Uploader: fallen angel »
  • Date: over 8 years ago
  • Size: 1.79 MB .jpg (4097x5699) »
  • Source: yande.re/post/show/388620 »
  • Rating: Sensitive
  • Score: 27
  • Favorites: 23
  • Status: Active

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Resized to 20% of original (view original)
gourai and stylet (nyantype and 1 more)
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    Shikniful
    over 8 years ago
    [hidden]

    ahh~i really wish they use this style rather than go full 3D for those girls

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    Rathurue
    over 8 years ago
    [hidden]

    Shikniful said:

    ahh~i really wish they use this style rather than go full 3D for those girls

    Actually, when animating things with different level of details/size you'd want to go with 3d model on the smaller scale ones.

    Reason: you can only draw so much detail on a smaller character even with the thinnest hand-drawn lines, and animating this is a total hell. In case you need to display the difference between two object sizes, using thicker lines for larger object and thinner lines for the smaller object (can be reversed depending on which object was in focus), doing the animation for the smaller object means it cannot be drawn using the same movement-per-frame changes, meaning to animate both object you'll need to make separate animation pages, doubling the cost. Since this is an action anime, there's also the usual problem of deformation-by-movement (remember that QUALITY CABBAGE and Pain's hilarious faces?) that would outright kill the detailed points on the FA's armor and weapon animation if somehow, both large object and small object are in one frame (like in the scene where Stylet appears, notice how small the details on their faces compared to Ao's and the box behind, you could still see their face clearly where in traditional animation it'll only be a jumble of lines). 3D models eliminate the deformation problem, easier to animate without needing to go back-and-forth looking at the character's concept art, and keeps the tiniest detail.

    Also, 3D animation is infinitely cheaper even than outsourcing your jobs to the thais and chinese animation firm. Once you created the models, all you need to do is set their poses, the rest, like shadowing and toning would be taken care by the editing software, it's as easy as setting a lighting source point; no need to redraw each time the production committee want a different pose or different angle of view.

    Updated by Rathurue over 8 years ago

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    Krugger
    over 8 years ago
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    Alright so this is the new Busou SHinki

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    Rathurue
    over 8 years ago
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    Krugger said:

    Alright so this is the new Busou SHinki

    Actually, Busou Shinki + Gundam Build Fighters + Danball Senki.
    Also since we're in the 3D printing age, the only limit is your imagination and copyright. (yes, you can download and 3D print the FAs.)

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    laisy
    over 8 years ago
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    Rathurue said:

    Actually, Busou Shinki + Gundam Build Fighters + Danball Senki.
    Also since we're in the 3D printing age, the only limit is your imagination and copyright. (yes, you can download and 3D print the FAs.)

    The dream of unlimited customizing your figures. That said, 3D printer and the material is expensive, isn't it?

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    AdventZero
    over 8 years ago
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    laisy said:

    The dream of unlimited customizing your figures. That said, 3D printer and the material is expensive, isn't it?

    It depends on what kind of plastic and what kind of 3D printer you're planning on using.

    a RepRap or MakerBot type 3D printer can even have parts printed from other people's printers, with the metal bits being the only thing you need to actually import (unless you know a machine shop or have a metal lathe available already) while the plastic can be bought in bulk.

    If we're aiming for super-fine detailed printing, 3D Inkjet printing is a nice alternative. Problem is, the machine itself is pretty expensive and somewhat experimental in its current state.

    The cost-benefit ratio of a 3D printer is about the same as owning a machine shop. The more you use it, the cheaper it gets. (Barring cost of regular wear and tear, plus maintenance.)

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