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guro
scat
furry -rating:g

Artist

  • ? kiwakiwa 67

Copyrights

  • ? mega man (series) 17k
  • ? ↳ mega man x (series) 4.1k
  • ? ↳ mega man x: command mission 284

Character

  • ? marino (mega man) 102

General

  • ? 1girl 6.7M
  • ? android 25k
  • ? ass 651k
  • ? blue eyes 2.0M
  • ? blush 3.3M
  • ? breasts 3.9M
  • ? city lights 5.2k
  • ? green hair 469k
  • ? helmet 89k
  • ? large breasts 1.8M
  • ? long hair 4.9M
  • ? looking at viewer 3.8M
  • ? looking back 306k
  • ? ponytail 776k
  • ? sitting 1.1M
  • ? smile 3.2M
  • ? solo 5.6M
  • ? wariza 91k

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  • ? highres 6.1M

Information

  • ID: 3643721
  • Uploader: Equi libriste »
  • Date: almost 6 years ago
  • Approver: buehbueh »
  • Size: 1.44 MB .jpg (1000x1333) »
  • Source: pixiv.net/artworks/77034759 »
  • Rating: Sensitive
  • Score: 16
  • Favorites: 38
  • Status: Active

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Resized to 85% of original (view original)
marino (mega man and 2 more) drawn by kiwakiwa

Artist's commentary

  • Original
  • ピーチ

    頂いたリクを元に描かせて頂きました。
    マリノはお尻キャラのイメージ強いのでしょうか?

    ※リクエストはただ今、お受けしておりません。
    Sorry, I don't take requests now

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    Steak
    almost 6 years ago
    [hidden]

    This game was made by the same people who did Breath of Fire if I recall. It may have been the last project they did together...

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    Selvokaz
    almost 6 years ago
    [hidden]

    Steak said:

    This game was made by the same people who did Breath of Fire if I recall. It may have been the last project they did together...

    That's kind of sad, because that must have been a magical team because Breath of Fire 1 - 4 were incredibly good games.

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    Steak
    almost 6 years ago
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    Selvokaz said:

    That's kind of sad, because that must have been a magical team because Breath of Fire 1 - 4 were incredibly good games.

    Probably BoF5 as well. I think they did the best they could with that game. Transitioning from PS1 to PS2 hurt many long running series.

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    Selvokaz
    almost 6 years ago
    [hidden]

    Steak said:

    Probably BoF5 as well. I think they did the best they could with that game. Transitioning from PS1 to PS2 hurt many long-running series.

    You're right, a lot of the original Team moved on but there was still a lot of the old guard still working on 5 as well. It wasn't my favorite out of the series, largely because of how the game's systems worked, and the combat felt very awkward to me. I get they were trying something new with more action-oriented combat, but i would have appreciated a more tradition turn-based game at that point, mostly because of how the AP system worked in terms of it costing movement, as well as attack and special actions, the game didn't do a good job of helping you figure out maximum draw distance.

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    Steak
    almost 6 years ago
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    Selvokaz said:

    You're right, a lot of the original Team moved on but there was still a lot of the old guard still working on 5 as well. It wasn't my favorite out of the series, largely because of how the game's systems worked, and the combat felt very awkward to me. I get they were trying something new with more action-oriented combat, but i would have appreciated a more tradition turn-based game at that point, mostly because of how the AP system worked in terms of it costing movement, as well as attack and special actions, the game didn't do a good job of helping you figure out maximum draw distance.

    I never played it myself, but I did watch a playthrough of it not so long ago. It had a very "not the game we wanted to make" feel to it. Lots of games have good concepts and ambitious inceptions, but the realities of development are often cruel. They spent 5+ years working with the PS1 and had very damn nearly *perfected* pixel art with BoF4, only to have to shift gears and start working with polygons on the PS2.

    It's more time-consuming, it's more expensive, people need time to adjust, but you still need to make something in the end and sooner than later. I'm very nearly positive DQ is not the game they wanted to make. The game we got is not because they wanted to try something new, but because it was the most they could do with what they had.

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