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  • ? abubu 2.4k

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Information

  • ID: 3834163
  • Uploader: Meddy-san »
  • Date: over 5 years ago
  • Approver: nonamethanks »
  • Size: 2.09 MB .jpg (1650x5295) »
  • Source: seiga.nicovideo.jp/seiga/im10250980 »
  • Rating: Sensitive
  • Score: 13
  • Favorites: 19
  • Status: Active

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post #3834163
Resized to 51% of original (view original)
common raccoon (kemono friends and 1 more) drawn by abubu

Artist's commentary

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  • アライさんマンション■試行錯誤

    「気付かなければ無害」なことを警告するのは難しい。

    #Arai-san Mansion ■Trial and Error

    "It's harmless if you don't notice it" is a difficult warning to give.

    • ‹ prev Search: user:Meddy-san next ›
    • « ‹ prev Pool: Kemono Friends - Raccoon-san Mansion (abubu) next › »
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    Meddy-san
    over 5 years ago
    [hidden]

    What's been wiped off near the right side? "Don't look" and "Don't think"?

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    Garrus
    over 5 years ago
    [hidden]

    I can only see the former, and an arrow pointing to where the anomaly emerges. There's a ton of erased chalk messages on that wall though.

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    Fhtagn
    over 5 years ago
    [hidden]

    I like to imagine that, the moment your feet stepped on the entrance of the maze, you somehow and suddenly forgot about all the routes of the maze, even if you tried to memorize the correct route before entering.

    And once you were "inside" the maze, you somehow wouldn't be able to see pass the "walls" of the maze, while at the same time acknowledging that you normally should've still been able to see the entirety of the maze given that it was in the end still a maze drawn on the ground.

    But of course, none of the above will prevent you from cheating anyway.

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    luntoer
    over 5 years ago
    [hidden]

    Don't look
    Don't think

    Coupled with the commentary, I suppose it would be completely safe if you simply walked past without even noticing it.

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    NWF Renim
    over 5 years ago
    [hidden]

    luntoer said:

    Don't look
    Don't think

    Coupled with the commentary, I suppose it would be completely safe if you simply walked past without even noticing it.

    Most likely, but I'm guessing the point of the maze is to make sure that someone keeps their eyes toward the ground as they walk past it.

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    poonspoon
    over 5 years ago
    [hidden]

    This one seemed lame at first cause I thought it was just "don't play you die" but it's actually pretty clever.

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    [deleted]
    over 5 years ago
    [hidden]

    [deleted]

    Deleted by jongyon7192p over 3 years ago

    NWF Renim
    over 5 years ago
    [hidden]

    jongyon7192p said:

    So whoever is writing the warnings also has problems like this too, huh. Where there's no good warning to give. Maybe I'd write... "Close your eyes and mad dash the next few feet." But even then...

    Given the way the messages are smeared out, I kind of suspect the anomaly wiped out the warnings itself. The maze may have been created because it wasn't obviously a warning not to look, but still served the purpose of keeping ones awareness onto the maze and not toward the anomaly.

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    Garrus
    over 5 years ago
    [hidden]

    NWF_Renim said:

    Given the way the messages are smeared out, I kind of suspect the anomaly wiped out the warnings itself. The maze may have been created because it wasn't obviously a warning not to look, but still served the purpose of keeping ones awareness onto the maze and not toward the anomaly.

    I was thinking though, the route of the maze has you face the wall for a decent chunk of the length. Why not just design the maze so that you spend as little as time turned towards the anomaly?

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    KageMahotsukai
    over 5 years ago
    [hidden]

    Garrus said:

    I was thinking though, the route of the maze has you face the wall for a decent chunk of the length. Why not just design the maze so that you spend as little as time turned towards the anomaly?

    No one said the chalk person is infallible, its probably the best they could do.

    It would also probably be a bad idea to write "Don't look at the walls" since there's people that would do the opposite out of curiosity or something. Might not even help since it seems most of the friends don't understand English.

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    Meddy-san
    over 5 years ago
    [hidden]

    Garrus said:

    I was thinking though, the route of the maze has you face the wall for a decent chunk of the length. Why not just design the maze so that you spend as little as time turned towards the anomaly?

    It's more thought/attention-based than visual. The maze keeps your attention on the ground and can be understood by English-illiterate Friends. Not sure how the Gachi-stalker can draw the maze without falling victim.

    Maybe he gets other Friends to test and leave marks.

    Twitter post chain.

    Updated by Meddy-san over 5 years ago

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    FJH
    over 5 years ago
    [hidden]

    Why not just knock the lighting out in this part of the hall?

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    Moonspeaker
    over 5 years ago
    [hidden]

    Meddy-san said:

    Twitter post chain.

    The primary tweet:

    • Someone learned if you look at the wall, there's a dangerous thing there.
    • Those who don't notice the dangerous thing could pass by normally.
    • They wrote, "Don't look", but for some reason, it didn't work.
    • They wrote, "Don't notice", but there was no way one wouldn't.
    • They drew the maze and just wrote "Play". That went well.

    Warning people "It's harmless if you don't notice it" is difficult.

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    AdventZero
    over 5 years ago
    [hidden]

    I'm sorry if this breaks the mood, but I'm suddenly hearing "Roundabout" playing in my head in the last panel.

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    Valentine322
    over 5 years ago
    [hidden]

    I was mistakenly under the impression that the maze is a part of the anomaly, and as long as you're playing with it, the wall will be content and leave you alone.

    FJH said:

    Why not just knock the lighting out in this part of the hall?

    Because who's to say the wall can't see you just because you can't see it?

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    Steak
    over 5 years ago
    [hidden]

    A less complex maze would be better. Even a simple line. In fact, close your eyes and walk on it. Instruct "no peeking". That way when they do peek, they'll be peeking at the line and not at random.

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    luntoer
    over 5 years ago
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    Valentine322 said:

    I was mistakenly under the impression that the maze is a part of the anomaly, and as long as you're playing with it, the wall will be content and leave you alone.

    Same, I thought the "Dont Look/Dont Think" applied to the entire maze, as if completely ignoring it would've spared you the anomaly but once you become aware of it, you've become trapped and have to go through it. Makes it more sinister because I further assumed the anomaly wrote the "Just Play" markings as well.

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    YouWillFearmyLaserNipple
    over 5 years ago
    [hidden]

    Huh so basically the maze was somebodies attempt to help future residents.

    The maze isn't there as a part of the anomaly or something that will kill you it was setup so that you won't notice the actual anomaly itself which only goes fully active once you pay attention to it.

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    ganondorf20
    over 5 years ago
    [hidden]

    so this is basically THE GAME
    (you just lost it)
    or don't think of polar bears

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    ...But, well. Not fun enough to play.
    What is this? Looks fun~
    ■ Maze Graffiti There was a maze graffiti on the corridor noda! Raccoon-san played it while walking to and from here noda!
    Finished nanoda! Raccoon-san is good at mazes nanoda!
    Nodada... This is kinda hard noda...
    Raccoon-san will handle it nanoda!
    A maze nanoda!
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