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Copyright

  • ? heaven burns red 3.6k

Character

  • ? ooshima ichiko 96

General

  • ? 1girl 6.7M
  • ? back bow 28k
  • ? blush 3.3M
  • ? bow 1.3M
  • ? braid 708k
  • ? breasts 3.9M
  • ? bride 9.0k
  • ? brown hair 1.7M
  • ? clothes lift 228k
  • ? crown 76k
  • ? crown braid 26k
  • ? detached sleeves 468k
  • ? dress 1.5M
  • ? dress lift 35k
  • ? earrings 650k
  • ? hair between eyes 1.3M
  • ? half up braid 17k
  • ? jewelry 1.2M
  • ? large breasts 1.8M
  • ? long hair 4.9M
  • ? solo 5.6M
  • ? sparks 3.3k
  • ? wedding dress 25k
  • ? yellow eyes 790k

Meta

  • ? highres 6.1M
  • ? non-web source 115k
  • ? official art 365k

Information

  • ID: 6431400
  • Uploader: CS2648 »
  • Date: about 2 years ago
  • Size: 3.75 MB .png (2428x1368) »
  • Source: file://IcOhshimaBride_R3.png
  • Rating: General
  • Score: 12
  • Favorites: 10
  • Status: Active

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ooshima ichiko (heaven burns red)
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    BlackShadow99
    about 2 years ago
    [hidden]

    Any source for HBR Arts ?
    Like Link for the Assets, Thanks.

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    CS2648
    about 2 years ago
    [hidden]

    BlackShadow99 said:

    Any source for HBR Arts ?
    Like Link for the Assets, Thanks.

    https://hbr.quest/characters
    Another method is unpacking the .ipa file with AssetStudio, then you can get first-hand assets

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    BlackShadow99
    about 2 years ago
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    Skyline_R said:

    https://hbr.quest/characters
    Another method is unpacking the .ipa file with AssetStudio, then you can get first-hand assets

    I see, but where this image file come from ?
    Because in hbr.quest all images are only have WEBP Format, while this one is PNG Format

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    CS2648
    about 2 years ago
    [hidden]

    BlackShadow99 said:

    I see, but where this image file come from ?
    Because in hbr.quest all images are only have WEBP Format, while this one is PNG Format

    I just unpacked and exported them personally. For nearly every game (developed by Unity) I unpacked, the textures were in PNG format

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    BlackShadow99
    about 2 years ago
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    Skyline_R said:

    I just unpacked and exported them personally. For nearly every game (developed by Unity) I unpacked, the textures were in PNG format

    That's cool, do you have a Plan to upload all HBR's Artwork/Assets too ?
    Or something like upload all of that assets in Google Drive, etc.

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