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guro
scat
furry -rating:g

Artist

  • ? sawan cutman 108

Copyrights

  • ? mega man (series) 17k
  • ? ↳ mega man battle network (series) 2.0k
  • ? ↳ mega man battle network 2 39
  • ? yu-gi-oh! 35k

Characters

  • ? knight (yu-gi-oh!) 239
  • ? lovely labrynth of the silver castle 1.5k

General

  • ? 2girls 1.2M
  • ? armor 245k
  • ? blonde hair 1.7M
  • ? crystal 29k
  • ? demon girl 97k
  • ? demon horns 102k
  • ? duel monster 22k
  • ? fake screenshot 11k
  • ? gameplay mechanics 15k
  • ? grey eyes 217k
  • ? grid 1.1k
  • ? helmet 90k
  • ? holding 1.6M
  • ? holding polearm 24k
  • ? holding weapon 312k
  • ? horns 532k
  • ? multiple girls 1.7M
  • ? netnavi 1.4k
  • ? parody 89k
  • ? pointy ears 454k
  • ? polearm 62k
  • ? seed 783
  • ? throwing 5.5k
  • ? weapon 665k
  • ? white hair 814k
  • ? wings 492k

Meta

  • ? commentary request 3.6M
  • ? highres 6.2M
  • ? ↳ absurdres 2.2M

Information

  • ID: 7177345
  • Uploader: T-A-C »
  • Date: over 1 year ago
  • Approver: VR-Man »
  • Size: 3.88 MB .png (3525x2508) »
  • Source: pixiv.net/artworks/107155982 »
  • Rating: General
  • Score: 15
  • Favorites: 15
  • Status: Active

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Resized to 24% of original (view original)
lovely labrynth of the silver castle and knight (yu-gi-oh! and 3 more) drawn by sawan_cutman

Artist's commentary

  • Original
  • フォレストボムを投げ込まれる白銀の城のラビュリンス

    アドコレ発売!!やった!!

    • ‹ prev Search: throwing next ›
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    T-A-C
    over 1 year ago
    [hidden]

    Context for the joke here: The Japanese version of Battle Network 2 had a glitched interaction between certain objects. The Prism chip would create a crystal prism that caused any attack that hit it to spread out and create area of effect damage. The TreeBomb chips were thrown attacks that left a seed on the ground that would eventually turn into a series of wooden spikes that travelled along the ground. If you threw this seed into a prism, it would cause damage on every frame the two objects occupied the same tile, resulting in enemies and bosses quickly losing HP. This interaction was fixed in the international release of the game, but deliberately left intact in the Japanese Advance Collection re-release of the game.

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    MSLabo102
    about 1 year ago
    [hidden]

    T-A-C said:

    Context for the joke here: The Japanese version of Battle Network 2 had a glitched interaction between certain objects. The Prism chip would create a crystal prism that caused any attack that hit it to spread out and create area of effect damage. The TreeBomb chips were thrown attacks that left a seed on the ground that would eventually turn into a series of wooden spikes that travelled along the ground. If you threw this seed into a prism, it would cause damage on every frame the two objects occupied the same tile, resulting in enemies and bosses quickly losing HP. This interaction was fixed in the international release of the game, but deliberately left intact in the Japanese Advance Collection re-release of the game.

    But only disabled in a PvP game.

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