AL devs seem to hate phone storage with that skin: > extract all new skins/sprite data > notice that Z52's rigging is missing on the character layer of her default skin > check the paintingface folder (the "expression" folder) because they sometime tend to store extra asset here (like post #7157908 ) >Notice that each "expression" sprite of Z52 is a complete version of the character layer of her default skin with different expression >not only the character layer is pointless (a waste of space) since each "expression layer" totally covert it, but 10 copy of the character layer (one for each expression) is overkill.